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Super Mario Strikers
Super Mario Strikers
Regular price
$19.99 USD
Regular price
Sale price
$19.99 USD
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Condition: B
Includes: CIB
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Relive the high-score glory days of competitive 128-bit arcade mastery with a legendary sports compilation built explicitly for hardcore soccer action enthusiasts.
Released in Japan on January 19, 2006, for the Nintendo GameCube system, this targeted retro package brings together monumental tournament pillars from the golden age of gaming. Players can test their reflex speed and structural routing strategies across direct, uncompromised pitches as they blast through relentless waves of robotic defenders and massive screen-filling boss fights.
Gamer Fact: This specialized historical collection was published by Nintendo to bring the raw, high-impact velocity of Next Level Games' extreme 5-on-5 sports formula into the Mushroom Kingdom. Rather than altering the code for alternative systems, the development team meticulously utilized the GameCube's optical disc structure to deliver hyper-stylized comic book shaders, electric stadium hazard grids, and frame-perfect, uncompromised multiplayer latency, making it an essential true-to-form training tool for retro high-score chasers and competitive tournament groups.
What's Included:
- Original Super Mario Strikers NTSC-J Nintendo GameCube Disc
- Original Outer Cardboard Packaging Sleeve with Dynamic Electrified Mario Soccer Artwork
- Original Japanese Instruction Manual & Nintendo Club Registration Insert
Compatibility Note:
This is an authentic Japanese NTSC-J region software release. It will not physically boot inside a standard, unmodified North American or European Nintendo GameCube due to internal software regional firmware blocks designed for regional hardware restriction. Running this game on standard Western consoles requires a simple regional bypass utility disc (like Action Replay or Freeloader), a physical regional region-mod toggle switch, or a modern clone system engineered for global optical form factors.
This is an authentic Japanese NTSC-J region software release. It will not physically boot inside a standard, unmodified North American or European Nintendo GameCube due to internal software regional firmware blocks designed for regional hardware restriction. Running this game on standard Western consoles requires a simple regional bypass utility disc (like Action Replay or Freeloader), a physical regional region-mod toggle switch, or a modern clone system engineered for global optical form factors.
Pictures are for product representation only and may be slightly different from the actual product, either in the same or better condition.
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